
A dark academia themed crime syndicate that adopts morally grey and antagonistic qualities. They delve into the development, discovery, and utilization of arcane, taboo, and magical esoterica.

| ۞ Hooks | 
|---|
| Sudden Vanishings: Far less harsh then one might imagine. With enough mousing about, guests will be led pass a garden's glamour into a shop tucked well beneath Uldah's streets. | 
| Mysterious Concoctions: From dazzling blends to curious infusions, every drink is crafted with care—each one a unique creation, tailored to stir its own singular effect.” | 
| Arcane Trinkets: Grace yourself with wares engraved with tiny, intricate detailing- further empowering their presented capabilities. | 
| Looking for work? Whether they're questionable favors or much needed hands, the Shopkeeper is happy to provide a reward in exchange. Guests need but ask and share their expertise. | 
| ۞ Services | 
|---|
| A variety are offered as a means to network and attract like-minded individuals. This includes potion brewing, aetherial alteration, hexing, custom sales, and whatever else can potentially be discussed IC. | 
| ۞ Purpose | 
|---|
| To strive for clarity on the unknown - and expand on what is known - to reverse engineer noted capabilities without boundaries. In essence, there is push for a acquisition on everything and anything regardless of where the moral compass lies. | 

A dark, glowing hand-sized orb carrying projections of night's harrowing inhabitants. Focusing a small sliver of aether expands it's domain pass its confines , encompassing all who stand within 10 yalm in nights embrace- both ghostly and voidal apparitions working hand in hand to scare those who dwell within.

A dully lit hand-sized orb containing a never-ending spiral of wispy fog. Focusing a small sliver of aether expands its domain pass its confines- enveloping all within 10 yalms in a dome-like veil of smothering mist.

A dense, wiry white composition of an orb littered with tiny holes. Focusing a small sliver of aether summons thousands of tiny spider apparitions from each opening, showering them in whatever direction the owner wills.

A seemingly ordinary taper candle, it's wax of ebony and intricate glowing imprints. Oddly, its immune to typical lighting. Its glow only triggered by a flick of a wrist. Upon activation, any flame summoned will depart from the wick and hover around the user, multiple casts providing multiple sources of light. The duration of each lasts a little less then an hour.Occasionally, one may witness eyes staring back at them from the ghostly apparitions.

What appears to be an ordinary hat provides more then meets the eye. Upon equipping it, the user's skin will promptly transition into a green hue, their eyes an ominous yellow, and their nose stretched into a crooked hump.

A decorative pipe resembling a kiseru. When blown into (or smoke is exhaled), it unleashes a barrage of discombobulated whispers, each mournful in their delivery whilst spreading dread to all that come within contact. Upon close inspection, one can note ghoulish apparitions manifesting itself from what's released.

"A mysterious little store front nestled deeply within the Jewel of the Desert, equipped with wares ranging from magical potions to alchemically altered herbs for usage."Syncshell: Ask.
 Password: Ask.

A dense, wiry white composition of an orb littered with tiny holes. Focusing a small sliver of aether summons thousands of tiny spider apparitions from each opening, showering them in whatever direction the owner wills.A concoction infused with minimal umbral light. Restores a fair bit more then a regular potion. Slight tinkling throughout body upon consumption.
| Duration | Price | Type | 
|---|---|---|
| 5m | 2500gil | Potion | 

A dense, wiry white composition of an orb littered with tiny holes. Focusing a small sliver of aether summons thousands of tiny spider apparitions from each opening, showering them in whatever direction the owner wills.A concoction infused with minimal umbral light. Restores a fair bit more then a regular potion. Slight tinkling throughout body upon consumption.
| Duration | Price | Type | 
|---|---|---|
| 15m | 3000gil | Potion | 

A hallucinogen that applies imagery of departed loved ones onto the nearest humanoid form. Causes a strong inclination to listen to whatever is told by that individual.
| Duration | Price | Type | 
|---|---|---|
| 3H | 5000gil | Potion | 

A truth serum designed to extract yes or no confirmations on specific questions.
| Duration | Price | Type | 
|---|---|---|
| 1H | 10,000gil | Potion | 

Ambient aether becomes influenced by your presences, similarly to a magnet or static electricity. (OOC: To activate it, friction must be applied to anything used as a stimulus. Examples include snapping fingers, clapping hands, rubbing any surface, etc. Usage includes drawing moisture from air into controlled/weavable state, making wind becomes more volatile, igniting dry material, etc.) Focus dwindles drastically after usage.
| Duration | Price | Type | 
|---|---|---|
| 1H | 15000gil | Potion | 

Suppresses aetherial presence and makes one self undetectable from aethersight. Causes significant physical and mental fatigue. Limit one dose per day.
| Duration | Price | Type | 
|---|---|---|
| 1H | 10,000gil | Potion | 

Eliminates one's filter. The first intrusive thought while speaking to someone will come in place of intended response.
| Duration | Price | Type | 
|---|---|---|
| 5m | 4000gil | Potion | 

Places user into a waking dreaming, boosting their confidence significantly. Words of reason will fall on deaf ears while under this status effect, additionally making the consumer feel invincible.
| Duration | Price | Type | 
|---|---|---|
| 5m | 2500gil | Potion | 

A thorny flower with alchemical infusions. Pricks significantly reduce heart rate and places consumer into a deep, death-like sleep. They must experience full duration of the potion to awaken.
| Duration | Price | Type | 
|---|---|---|
| 7H | 5000gil | Potion | 

A parasitic plant initially knew to suck lifeblood from all flora within reached. It's now been reconfigured to suction both ambient aether, corporeal, and incorporeal aether in range, effectively wilting it. Packaged with wards. Handle with caution.
| Duration | Price | Type | 
|---|---|---|
| Dependent | 6000gil | Potion | 

A flower populated with a globe of purple lightweight seeds (similar to a dandelion). Blowing it into a target unleashes a cloud of sparkling smog, effectively blinding them for the duration spent within it.
| Duration | Price | Type | 
|---|---|---|
| Dependent | 3000gil | Potion | 

Beautifully embellished leather gloves. Acting as a focus, it allows the user to apply invisible pressure throughout whatever it intends within 20 fulms. The feeling is akin to a hand's firm grasp. 20% chance of inflicting massive paranoia to target (d100).
| Duration | Price | Type | 
|---|---|---|
| Dependent | 100,000gil | Wearable | 

Silver rings adorned with delicate herbal motifs and accented by tiny levin crystals. Collision between each will create a moldable spark effective for ranged attacks and a boost in physical impact.
| Duration | Price | Type | 
|---|---|---|
| Dependent | 100,000gil | Wearable | 

A crystal earring fashioned into the shape of a globe. When tapped, it sends ripples through the surrounding aether, creating a disruptive pulse that distracts those attuned to its flow.
| Duration | Price | Type | 
|---|---|---|
| Dependent | 30,000gil | Wearable | 

An obsidian anklet bearing an umbrally charged focus, inlaid with crushed crystal fragments that pulse with hidden arcane resonance. It slows down the flow of ambient aether surrounding the user, increasing it's density within the area of contact to allow weightless traversing. Control in travels is not guaranteed without neighboring obstacles to guide movements (or aetherial influences).
| Duration | Price | Type | 
|---|---|---|
| Dependent | 30,000gil | Wearable | 

An exquisite pocket watch featuring an elegant fusion of artistry and arcane engineering with duo functionalities. In it's timed state, it can temporarily capture ambient aether in the area and allow manipulation aligned with it's affinity. In it's chaotic state, it can 'detonate' any ambient aether focus is drawn to up to 30 yalms.
| Duration | Price | Type | 
|---|---|---|
| Dependent | 50,000gil | Pocket Watch | 

A ghoulish creature carved from obsidian. Two red gems rest within its eye sockets, its face speculated to be frozen in fear, even outrage. When the user reaches the halfway point of their HP, their actions grow more reckless and frenzied, depleting their HP every failed attack turn. In contrast, their base attack is raised.
| Duration | Price | Type | 
|---|---|---|
| Dependent | 1 Favor | Artifact (Necklace) | 

A glimmering gem, its surface ever warm, and said to be crystallized sunlight drawn down by the ancient thaumaturges of Belah'dia. Darkness draws out the height of it's potential, warding off creatures of the night and voidsent of lesser rungs. In addition, it envelopes the possessor with a protective barrier across their skin, nullifying burns of any kind.
| Duration | Price | Type | 
|---|---|---|
| Dependent | 1 Favor or Equivalent Exchange | Artifact (Gem) | 
| Venues Rules | 
|---|
| 1. This is neutral territory. Any form of conflict from guests are forbidden. Consequences will follow if this rule is broken. | 
| 2. Patrons are to remain primarily IC within the premise. Keep OOC chatter to a minimum. | 
| 3. NSFW interactions are to be kept within party or tells. | 
| 4. Patrons are to be clothed at all times. | 
| 6. Respect is to be given to the proprietrix, staff, and their partners. | 
| 7. Do not enter rooms without permission IC. | 
| 8. Destruction of property/disruption of business will result in an immediate take down and removal with installed wards. | 

| Joining The Reverie | 
|---|
| Please note: This is not an ERP-focused FC nor a place for farming hook-ups. Do not apply if that is one of your goals. You will be swiftly denied. Mature topics should be kept to a minimum in public chats. Age 21+ IRL players only with maturity that matches. | 
Below will be the requirements necessary to fit the culture within this free company.
| Your character should: | 
|---|
| ✧ Fit within an either antagonistic or morally grey compass. | 
| ✧ Be lore abiding or lore plausible/bend. No lore breaking. | 
| ✧ Stick within the established races in game or remain lore plausible. | 
| ✧ Be in tune with magical thematic. | 
| ✧ Have a low to above moderate power level. | 
| ✧ Have a idea of what they want/wish to contribute | 
| Your character should not: | 
|---|
| ✧ Be The Warrior of Light | 
| ✧ Be some overpowered void lord/sin eater/primal/etc. Mutated, void-touched, and light touched characters are fine. | 
| ✧ Be abnormally proportioned or an extremely immersion breaking mod beast (IMVU, Second life) | 
| ✧ Fall too far outside established lore races | 
| ✧ Be so strong nothing is a threat to your character. That eliminates the sense of urgency and makes things too easily resolvable. | 
| Interested in recruitment? Simply stop by a few pop-up openings, engage with your peers, and help us(and yourself) feel whether the vibes are right. After that, send a tell to Asta Surlaint and we can discuss further on getting you started. An interview may be conducted or a task given (with proof) that fits within the company's narrative scope. |